Everything you expect from a base-building strategy game, plus the twists that make a neon megacity worth fighting over.
Three asymmetric armies
Every faction fields its own five combat units with their own abilities: cloaking, healing, regeneration, piercing railguns, suicide charges, life-draining beams.
Doomsday weapons
Each faction has an ultimate: an orbital beam, a bunker-busting warhead or a drone swarm. Everyone is warned when one is built, and a countdown marks where it will land.
Data-shard economy
Data Siphons mine glowing shard fields and haul them to your refineries. Shards slowly regrow at a rate you set per match, from none to endless.
A power grid that matters
Reactors feed the base. Run short and turrets go dark, radar drops to static, production crawls and ultimates stop charging. Knock out an enemy's reactors to crack their defences.
Walls and defences
Drag out whole lines of barricades in one stroke, then back them with sentry guns, arc turrets, plasma cannons and missile batteries. Sentry guns keep firing even in a blackout.
Rebuild from the ashes
Lose your Command Core and all construction halts. Roll out a Core Rig from the foundry, find safe ground, and unpack a new HQ.
A campaign to learn on
Four Basic Training missions teach the game a step at a time, with objectives, hints and a marker on the ground showing where to go. Then seven Operations that get steadily harder: hold the relays, ride out a siege, survive a four-way free-for-all, and face three commanders at once.
Replays of every match
Every game you finish is recorded. Watch it back at up to eight times speed, through any player's eyes and fog of war, or export it to a file to keep or share.
An AI that picks its moment
No attack timer. The computer weighs its strike force against your defences, gets restless when idle, pounces when you lose an army, follows up a breakthrough with reinforcements, and has a temper of its own each match. Drag it out and it gets bolder. Easy, normal and hard.
Co-op and multiplayer
Up to eight players over LAN or direct IP. Team up against the computer or go free-for-all; one click sets up 2 v 2, 3 v 3 or 4 v 4, and a map preview lets everyone pick where they start. Press G to fire a help flare, and computer allies send troops to your aid.
Service records
Pick a callsign. Every match is logged: wins, streaks, fastest victory, kill-to-loss ratio, win rate by faction and by opponent, and your recent battles.
Field repairs
Nanite Bays rebuild damaged units that pull back into their field. Structures can be repaired for credits, and extra Clone Vats or Foundries speed up production.
Thirty-two battlegrounds
Canal-split districts, gridlocked downtowns, flooded harbours, sludge lakes and eight-way megablocks, for two, four, six or eight players, plus randomly generated cities. Every map is symmetrical, so every player gets the same ground.
Hazardous ground
Some maps fight back. Toxic sludge slows and eats through anything without hover, radiation burns everything, fire vents erupt from the streets, and arc storm pylons discharge on a visible countdown into whatever is standing too close, friend or foe. Sludge lakes rise and fall with the tide, and fallout clouds drift across the roads.
Ground worth holding
Data relays pay whoever holds them; watchtowers light up the ground around them for your whole side. Park units on one to take it, and keep the enemy off it. The computer fights for them too.
Proper RTS controls
Drag-select, numbered control groups, attack-move, Shift-click waypoint routes, rally points, select-all-of-type and fog of war, plus formations (line, block, wedge, column), scatter against splash damage, and hold ground. Every hotkey can be rebound in Settings.
A soundtrack that reacts
Live-synthesized chiptune music, with a calm theme for each faction while you build and a battle theme that crossfades in when the shooting starts. Separate volume sliders for music, effects and voices.
Factions with a voice
Each army reports in its own voice: Ghostline hackers compile their builds, Obsidian onboards new hires, Rustline welds it together. Mostly. Send taunts with Shift+1–9 and the computer talks back.
Always up to date
The game checks for new versions when it starts and installs them for you, whether you run the installer or the portable .exe.
Play in your browser
No install needed for a quick skirmish: the full game against the computer runs right in your browser, with your settings and records saved there. Multiplayer needs the download.