Changelog

WHAT'S NEW

Every release of Neon Dominion, newest first. Installed and portable copies update themselves at launch, so you are probably already on the latest.

v0.8.22026-10-17Latest

Signed by Sentient Bean LLC.

v0.8.12026-10-11

Replay controls fixed.

v0.8.02026-10-11

Campaign and replays.

Campaign

Replays

Computer players

Multiplayer: everyone in a match needs 0.8.0.
v0.7.02026-10-11

Shifting ground.

Hazards that move

Capture sites

Six new maps

Multiplayer: everyone in a match needs 0.7.0.
v0.6.12026-10-11

Teams button fix.

v0.6.02026-10-11

Pick your corner.

Map preview and start spots

Teams in one click

Computers that finish the job

Multiplayer: everyone in a match needs 0.6.0.
v0.5.52026-10-10

Tidier map list.

v0.5.42026-10-10

Six-player maps.

Multiplayer: everyone in a match needs 0.5.4.
v0.5.32026-10-10

The ground fights back.

Sludge with teeth

New hazards

Five new maps

Multiplayer: everyone in a match needs 0.5.3.
v0.5.22026-10-10

Formations.

Multiplayer: everyone in a match needs 0.5.2.
v0.5.12026-10-09

The computer reads your army.

Multiplayer: everyone in a match needs 0.5.1, because the computer players run on every machine.
v0.5.02026-10-08

Eight commanders, hazardous ground.

Eight-player battles

Hazards

Eight new maps

Also

Multiplayer: everyone in a match needs 0.5.0. Older copies will refuse to connect and name both versions.
v0.4.32026-10-04

Polish.

v0.4.22026-10-04

Tidier menus.

v0.4.12026-10-04

Waypoints, group badges and Linux.

v0.4.02026-10-04

The game updates itself.

v0.3.02026-10-04

Three factions, eight maps, four commanders.

Factions

Maps and players

Also in this build

Early buildsbefore 0.3.0

Where it started.